RPGs - Player&
RPGs - Player&
RPGs - Player&
RPGs - Player&

RPGs - Player's Handbook: Tabletop Roleplaying Games, Dungeons & Dragons, Star Finder, Warhammer 40,000, TTRPGs, Character Classes, Practical Lessons, Self-Improvement, Advice, Guidance & More!

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One of the reasons tabletop roleplaying games like Dungeons & Dragons have grown in popularity since their inception is that they allow us to escape the mundane and magic-less realities of our daily lives; anyone, regardless of physical skill, mental acuity or charisma, can feel like an all-powerful adventurer. Unfortunately, when the dice are put away, players must return to reality and tackle important quests such as “Getting the miserly noble to give you a raise.” If only there were a way to apply your wizard-like abilities in the game world to the trials you must face outside of it. Now there is: Everything I Need to Know I Learned from RPGs: A Player’s Handbook for the Game of Life.

Jeff Ashworth, author of the bestselling Game Master series of resource books for 5th Edition, combines knowledge about the mechanics of D&D, Star Finder, Warhammer 40,000 and more with universal experiences gathered while playing campaigns to create a ruleset for leveling up your character (aka you) in the real world. Featuring invaluable lessons drawn from TTRPGs (“Always check for traps,” “Never underestimate the power of a short rest,” “Every adventure is better with snacks”) as well as in-depth analyses of the ways character classes can be successful models for varying approaches to life (“Anger Is My Strength: How to Live Like a Barbarian and Keep Your Job”), this insightful, persuasive book also features Chris Seaman’s stunning illustrations of horrifying real-world monsters like that pile of junk in the garage, the soul-sucking ghost of nostalgia and the many-headed hydra of personal finance. With more hilarious, practical lessons than you can fit in a bag of holding, it’s a self-improvement book for anyone seeking guidance (both the spell and advice) for the quests to come.


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